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Latoya Young
on Dec 22, 2024

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A Skinner box is a(n)

A) aversive or punishing event that decreases the occurrence of certain undesirable behaviors.
B) "slot machine" used to study the effects of partial reinforcement on human gambling practices.
C) chamber containing a bar or key that an animal can manipulate to obtain a reward.
D) television projection device designed for use in laboratory studies of observational learning.

Skinner Box

An experimental apparatus designed by B.F. Skinner for studying behavioral conditioning in animals, typically using rewards and punishments.

Aversive Event

An unpleasant or noxious stimulus that an organism seeks to avoid or escape.

Manipulate to Obtain

A strategic action of influencing or controlling someone or something to achieve a desired outcome.

  • Comprehend the principle and practical uses of operant conditioning.
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Dipin WadhwaDec 23, 2024
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